Paradise Gear Effects

Last updated: 2026-03-27 04:15
PrimaryKey SkillId Effect
10001 70001
[Wave of Providence I]
[Nature] Summons a barrier of waves to attack. While inside the area, you recover HP.
: Deals 32000/36000/40000/44000/48000 Water Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies HumidityC/B/A/S/SS to hit targets HumidityC/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10002 70002
[Mysterious Spring Water I]
[Nature] Drops swirling water droplets to attack.
: Deals 84000/94500/105000/115500/126000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10003 70003
[Wave of Fire I]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 43200/48600/54000/59400/64800 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10004 70004
[Ruthless Frozenscape I]
[Nature] Emits a chilling aura that freezes the surrounding area.
: Deals 33600/37800/42000/46200/50400 Water Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets ChillC/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10005 70005
[Twinstar Core I]
[Nature] Summons two orbiting fire orbs.
: Deals 46400/52200/58000/63800/69600 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10006 70006
[Wave of Silence I]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 36800/41400/46000/50600/55200 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10007 70007
[Flooding Flux I]
[Arcane] Releases powerful arcane magick around you. Up to 5 linked enemies become overloaded during the duration and explode.
: Deals 64000/72000/80000/88000/96000 Dark Mag. Damage when energy is released Deals 36000/40500/45000/49500/54000 Dark Mag. Damage per Overload explosion
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10008 70008
[Hexagonal Hex I]
[Arcane] Creates six magick circles that surround the target. After a short delay, each circle fires electricity toward the center.
: 16800/18900/21000/23100/25200 Lightning Mag. Damage per magick circle
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, Lightning Strike's C/B/A/S/SS Effect is applied.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10009 70009
[Furious Fusillade I]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 46000/51750/57500/63250/69000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10010 70010
[Quadrilateral Mine I]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 38400/43200/48000/52800/57600 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10011 70011
[Calamitous Cross I]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 48000/54000/60000/66000/72000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10012 70012
[Cosmic Custom I]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 18000/20250/22500/24750/27000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10013 70013
[Sacred Spear Release I]
[Projection] Creates 7 spears imbued with Light Energy. After a brief moment, they are launched at nearby targets and explode.
: Each deals 19200/21600/24000/26400/28800 Holy Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'BrillianceC/B/A/S/SS' to hit targets BrillianceC/B/A/S/SS: Removes the target's 'Shade' effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by 'Blazing', 'Torch' C/B/A/S/SS' Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10014 70014
[Holy Sword Descent I]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 76000/85500/95000/104500/114000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies BrillianceC/B/A/S/SS to hit targets BrillianceC/B/A/S/SS: Removes the target's Shade effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by Blazing, Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10015 70015
[Spinning Blade I]
[Projection] Creates spinning blades aimed at the nearest foe. The blades gradually expand in rotation, attacking nearby foes.
: Deals 30000/33750/37500/41250/45000 Dark Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] effect Damage +1.6/3.2/4.8/6.4/8%
10016 70016
[Wedged Falling Blossoms I]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 72800/81900/91000/100100/109200 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'VoidC/B/A/S/SS' to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10017 70017
[Critical Punch I]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 28000/31500/35000/38500/42000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10018 70018
[Rain Brand I]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 21600/24300/27000/29700/32400 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10101 70101
[Wave of Providence II]
[Nature] Summons a barrier of waves to attack. While inside the area, you recover HP.
: Deals 64000/72000/80000/88000/96000 Water Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance effect Damage +1.5/3/4.5/6/7.5%
10102 70102
[Mysterious Spring Water II]
[Nature] Drops swirling water droplets to attack.
: Deals 168000/189000/210000/231000/252000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10103 70103
[Wave of Fire II]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 86400/97200/108000/118800/129600 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10104 70104
[Ruthless Frozenscape II]
[Nature] Emits a chilling aura that freezes the surrounding area.
: Deals 67200/75600/84000/92400/100800 Water Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets ChillC/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10105 70105
[Twinstar Core II]
[Nature] Summons two orbiting fire orbs.
: Deals 92800/104400/116000/127600/139200 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10106 70106
[Wave of Silence II]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 73600/82800/92000/101200/110400 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10107 70107
[Flooding Flux II]
[Arcane] Releases powerful arcane magick around you. Up to 5 linked enemies become overloaded during the duration and explode.
: Deals 128000/144000/160000/176000/192000 Dark Mag. Damage when energy is released Deals 72000/81000/90000/99000/108000 Dark Mag. Damage per Overload explosion
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10108 70108
[Hexagonal Hex II]
[Arcane] Creates six magick circles that surround the target. After a short delay, each circle fires electricity toward the center.
: 33600/37800/42000/46200/50400 Lightning Mag. Damage per magick circle
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, Lightning Strike's C/B/A/S/SS Effect is applied.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10109 70109
[Furious Fusillade II]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 92000/103500/115000/126500/138000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10110 70110
[Quadrilateral Mine II]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 76800/86400/96000/105600/115200 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10111 70111
[Calamitous Cross II]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 96000/108000/120000/132000/144000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10112 70112
[Cosmic Custom II]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 36000/40500/45000/49500/54000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10113 70113
[Sacred Spear Release II]
[Projection] Creates 7 spears imbued with Light Energy. After a brief moment, they are launched at nearby targets and explode.
: Each deals 38400/43200/48000/52800/57600 Holy Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'BrillianceC/B/A/S/SS' to hit targets BrillianceC/B/A/S/SS: Removes the target's 'Shade' effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by 'Blazing', 'Torch' C/B/A/S/SS' Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10114 70114
[Holy Sword Descent II]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 152000/171000/190000/209000/228000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies BrillianceC/B/A/S/SS to hit targets BrillianceC/B/A/S/SS: Removes the target's Shade effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by Blazing, Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10115 70115
[Spinning Blade II]
[Projection] Creates spinning blades aimed at the nearest foe. The blades gradually expand in rotation, attacking nearby foes.
: Deals 60000/67500/75000/82500/90000 Dark Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] effect Damage +1.6/3.2/4.8/6.4/8%
10116 70116
[Wedged Falling Blossoms II]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 145600/163800/182000/200200/218400 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'VoidC/B/A/S/SS' to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10117 70117
[Critical Punch II]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 56000/63000/70000/77000/84000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10118 70118
[Rain Brand II]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 43200/48600/54000/59400/64800 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10201 70201
[Wave of Providence III]
[Nature] Summons a barrier of waves to attack. While inside the area, you recover HP.
: Deals 128000/144000/160000/176000/192000 Water Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance effect Damage +1.5/3/4.5/6/7.5%
10202 70202
[Mysterious Spring Water III]
[Nature] Drops swirling water droplets to attack.
: Deals 336000/378000/420000/462000/504000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10203 70203
[Wave of Fire III]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 172800/194400/216000/237600/259200 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10204 70204
[Ruthless Frozenscape III]
[Nature] Emits a chilling aura that freezes the surrounding area.
: Deals 134400/151200/168000/184800/201600 Water Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets ChillC/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10205 70205
[Twinstar Core III]
[Nature] Summons 2 orbiting fire orbs.
: Deals 185600/208800/232000/255200/278400 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10206 70206
[Wave of Silence III]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 147200/165600/184000/202400/220800 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10207 70207
[Flooding Flux III]
[Arcane] Releases powerful arcane magick around you. Up to 5 linked enemies become overloaded during the duration and explode.
: Deals 256000/288000/320000/352000/384000 Dark Mag. Damage when energy is released Deals 144000/162000/180000/198000/216000 Dark Mag. Damage per Overload explosion
: Cooldown 16.8/15.4/14/12.6/11.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10208 70208
[Hexagonal Hex III]
[Arcane] Creates six magick circles that surround the target. After a short delay, each circle fires electricity toward the center.
: 67200/75600/84000/92400/100800 Lightning Mag. Damage per magick circle
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, Lightning Strike's C/B/A/S/SS Effect is applied.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10209 70209
[Furious Fusillade III]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 184000/207000/230000/253000/276000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10210 70210
[Quadrilateral Mine III]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 153600/172800/192000/211200/230400 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10211 70211
[Calamitous Cross III]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 192000/216000/240000/264000/288000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10212 70212
[Cosmic Custom III]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 72000/81000/90000/99000/108000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10213 70213
[Sacred Spear Release III]
[Projection] Creates 7 spears imbued with Light Energy. After a brief moment, they are launched at nearby targets and explode.
: Each deals 76800/86400/96000/105600/115200 Holy Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'BrillianceC/B/A/S/SS' to hit targets BrillianceC/B/A/S/SS: Removes the target's 'Shade' effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by 'Blazing', 'Torch' C/B/A/S/SS' Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10214 70214
[Holy Sword Descent III]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 304000/342000/380000/418000/456000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies BrillianceC/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10215 70215
[Spinning Blade III]
[Projection] Creates spinning blades aimed at the nearest foe. The blades gradually expand in rotation, attacking nearby foes.
: Deals 120000/135000/150000/165000/180000 Dark Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] effect Damage +1.6/3.2/4.8/6.4/8%
10216 70216
[Wedged Falling Blossoms III]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 291200/327600/364000/400400/436800 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'VoidC/B/A/S/SS' to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10217 70217
[Critical Punch III]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 112000/126000/140000/154000/168000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10218 70218
[Rain Brand III]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 86400/97200/108000/118800/129600 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10301 70301
[Wave of Providence V]
[Nature] Summons a barrier of waves to attack. While inside the area, you recover HP.
: Deals 153600/172800/192000/211200/230400 Water Phy. Damage per round
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies HumidityC/B/A/S/SS to hit targets HumidityC/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance effect Damage +1.5/3/4.5/6/7.5%
10302 70302
[Mysterious Spring Water V]
[Nature] Drops swirling water droplets to attack.
: Deals 403200/453600/504000/554400/604800 Water Mag. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10303 70303
[Wave of Fire V]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 207360/233280/259200/285120/311040 Fire Phy. Damage per second
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10304 70304
[Ruthless Frozenscape V]
[Nature] Emits a chilling aura that freezes the surrounding area.
: Deals 161280/181440/201600/221760/241920 Water Phy. Damage per second
: Cooldown 15.1/13.8/12.6/11.3/10s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Chill C/B/A/S/SS to hit targets ChillC/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10305 70305
[Twinstar Core V]
[Nature] Summons 2 orbiting fire orbs.
: Deals 222720/250560/278400/306240/334080 Fire Mag. Damage per second
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10306 70306
[Wave of Silence V]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 176640/198720/220800/242880/264960 Water Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10307 70307
[Flooding Flux V]
[Arcane] Releases powerful arcane magick around you. Up to 5 linked enemies become overloaded during the duration and explode.
: Deals 307200/345600/384000/422400/460800 Dark Mag. Damage when energy is released Deals 172800/194400/216000/237600/259200 Dark Mag. Damage per Overload explosion
: Cooldown 15.1/13.8/12.6/11.3/10s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10308 70308
[Hexagonal Hex V]
[Arcane] Creates six magick circles that surround the target. After a short delay, each circle fires electricity toward the center.
: 80640/90720/100800/110880/120960 Lightning Mag. Damage per magick circle
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, Lightning Strike's C/B/A/S/SS Effect is applied.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10309 70309
[Furious Fusillade V]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 220800/248400/276000/303600/331200 Lightning Mag. Damage per magick circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10310 70310
[Quadrilateral Mine V]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 184320/207360/230400/253440/276480 Dark Mag. Damage per Magick Circle
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10311 70311
[Calamitous Cross V]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 230400/259200/288000/316800/345600 Mag. Damage per explosion
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10312 70312
[Cosmic Custom V]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 86400/97200/108000/118800/129600 Mag. Damage per explosion
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10313 70313
[Sacred Spear Release V]
[Projection] Creates 7 spears imbued with Light Energy. After a brief moment, they are launched at nearby targets and explode.
: Each deals 92160/103680/115200/126720/138240 Holy Phy. Damage
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'BrillianceC/B/A/S/SS' to hit targets BrillianceC/B/A/S/SS: Removes the target's 'Shade' effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by 'Blazing', 'Torch' C/B/A/S/SS' Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10314 70314
[Holy Sword Descent V]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 364800/410400/456000/501600/547200 Holy Phy. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10315 70315
[Spinning Blade V]
[Projection] Creates spinning blades aimed at the nearest foe. The blades gradually expand in rotation, attacking nearby foes.
: Deals 144000/162000/180000/198000/216000 Dark Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] effect Damage +1.6/3.2/4.8/6.4/8%
10316 70316
[Wedged Falling Blossoms V]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 349440/393120/436800/480480/524160 Phy. Damage per Point
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'VoidC/B/A/S/SS' to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10317 70317
[Critical Punch V]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 134400/151200/168000/184800/201600 Phy. Damage per hit
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10318 70318
[Rain Brand V]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 103680/116640/129600/142560/155520 Dark Phy. Damage per card
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10401 70401
[Wave of Providence X]
[Nature] Summons a barrier of waves to attack. While inside the area, you recover HP.
: Deals 192000/216000/240000/264000/288000 Water Phy. Damage per round
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Humidity C/B/A/S/SS to hit targets HumidityC/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance effect Damage +1.5/3/4.5/6/7.5%
10402 70402
[Mysterious Spring Water X]
[Nature] Drops swirling water droplets to attack.
: Deals 504000/567000/630000/693000/756000 Water Mag. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -2/3/5/7.5/10%, Fire Resistance +2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10403 70403
[Wave of Fire X]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 259200/291600/324000/356400/388800 Fire Phy. Damage per second
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10404 70404
[Ruthless Frozenscape X]
[Nature] Emits a chilling aura that freezes the surrounding area.
: Deals 201600/226800/252000/277200/302400 Water Phy. Damage per second
: Cooldown 15.1/13.8/12.6/11.3/10s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Chill C/B/A/S/SS to hit targets ChillC/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10405 70405
[Twinstar Core X]
[Nature] Summons 2 orbiting fire orbs.
: Deals 278400/313200/348000/382800/417600 Fire Mag. Damage per second
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -1/1.5/2.5/3.8/5%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10406 70406
[Wave of Silence X]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 220800/248400/276000/303600/331200 Water Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10407 70407
[Flooding Flux X]
[Arcane] Releases powerful arcane magick around you. Up to 5 linked enemies become overloaded during the duration and explode.
: Deals 384000/432000/480000/528000/576000 Dark Mag. Damage when energy is released Deals 216000/243000/270000/297000/324000 Dark Mag. Damage per Overload explosion
: Cooldown 15.1/13.8/12.6/11.3/10s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10408 70408
[Hexagonal Hex X]
[Arcane] Creates six magick circles that surround the target. After a short delay, each circle fires electricity toward the center.
: 100800/113400/126000/138600/151200 Lightning Mag. Damage per magick circle
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, Lightning Strike's C/B/A/S/SS Effect is applied.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10409 70409
[Furious Fusillade X]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 276000/310500/345000/379500/414000 Lightning Mag. Damage per magick circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
10410 70410
[Quadrilateral Mine X]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 230400/259200/288000/316800/345600 Dark Mag. Damage per Magick Circle
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2.5/3.75/5%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
10411 70411
[Calamitous Cross X]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 288000/324000/360000/396000/432000 Mag. Damage per explosion
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10412 70412
[Cosmic Custom X]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 108000/121500/135000/148500/162000 Mag. Damage per explosion
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
10413 70413
[Sacred Spear Release X]
[Projection] Creates 7 spears imbued with Light Energy. After a brief moment, they are launched at nearby targets and explode.
: Each deals 115200/129600/144000/158400/172800 Holy Phy. Damage
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies 'BrillianceC/B/A/S/SS' to hit targets BrillianceC/B/A/S/SS: Removes the target's 'Shade' effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by 'Blazing', 'Torch' C/B/A/S/SS' Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10414 70414
[Holy Sword Descent X]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 456000/513000/570000/627000/684000 Holy Phy. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -2/3/5/7.5/10%, Elemental Resistance -1/1.5/2/3.75/5%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
10415 70415
[Spinning Blade X]
[Projection] Creates spinning blades aimed at the nearest foe. The blades gradually expand in rotation, attacking nearby foes.
: Deals 180000/202500/225000/247500/270000 Dark Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] effect Damage +1.6/3.2/4.8/6.4/8%
10416 70416
[Wedged Falling Blossoms X]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 436800/491400/546000/600600/655200 Phy. Damage per Point
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies VoidC/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10417 70417
[Critical Punch X]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 168000/189000/210000/231000/252000 Phy. Damage per hit
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets VoidC/B/A/S/SS: Target's Holy/Dark Resistance -2/3/5/7.5/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
10418 70418
[Rain Brand X]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 129600/145800/162000/178200/194400 Dark Phy. Damage per card
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -4/6/10/15/20%, Elemental Resistance +1/1.5/2/3.75/5%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
PrimaryKey SkillId Effect
20001 70021
[Tide Origin I]
[Nature] Gathers the powerful energy of tides to push foes back.
: Deals 76000/85500/95000/104500/114000 Water Phy. Damage
: Cooldown 7.2/6.6/6/5.4/4.8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20002 70002
[Mysterious Spring Water I]
[Nature] Drops swirling water droplets to attack.
: Deals 84000/94500/105000/115500/126000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20003 70003
[Wave of Fire I]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 43200/48600/54000/59400/64800 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20004 70022
[White Flower Garden I]
[Nature] Condenses the surrounding chill to cause a flower of ice to bloom.
: Deals 148000/166500/185000/203500/222000 Water Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Target's Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20005 70005
[Twinstar Core I]
[Nature] Summons 2 orbiting fire orbs.
: Deals 46400/52200/58000/63800/69600 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20006 70006
[Wave of Silence I]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 36800/41400/46000/50600/55200 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20007 70023
[Spinning Specter I]
[Arcane] Gather Darkness energy, then unleash it around you.
: Deals 112000/126000/140000/154000/168000 Dark Mag. Damage
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20008 70024
[Maxwell Maxima I]
[Arcane] Concentrates a powerful surge of lightning on the target and detonates it.
: 96000/108000/120000/132000/144000 Lightning Mag. Damage
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20009 70009
[Furious Fusillade I]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 46000/51750/57500/63250/69000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20010 70010
[Quadrilateral Mine I]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 38400/43200/48000/52800/57600 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20011 70011
[Calamitous Cross I]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 48000/54000/60000/66000/72000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20012 70012
[Cosmic Custom I]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 18000/20250/22500/24750/27000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20013 70025
[Declare Sanctuary I]
[Projection] Creates a domain where holy power takes physical form. Become temporarily immune to attacks while within the domain. Power increases based on Space ability.
: Deals 34800/39150/43500/47850/52200 Holy Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing and Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20014 70014
[Holy Sword Descent I]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 76000/85500/95000/104500/114000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20015 70026
[Vantablack I]
[Projection] Summons a hellish domain, warping the surrounding space. Damage increases based on Space ability.
: Deals 37200/41850/46500/51150/55800 Dark Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20016 70016
[Wedged Falling Blossoms I]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 72800/81900/91000/100100/109200 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies VoidC/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20017 70017
[Critical Punch I]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 28000/31500/35000/38500/42000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20018 70018
[Rain Brand I]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 21600/24300/27000/29700/32400 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20101 70121
[Tide Origin II]
[Nature] Gathers the powerful energy of tides to push foes back.
: Deals 152000/171000/190000/209000/228000 Water Phy. Damage
: Cooldown 7.2/6.6/6/5.4/4.8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20102 70102
[Mysterious Spring Water II]
[Nature] Drops swirling water droplets to attack.
: Deals 168000/189000/210000/231000/252000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20103 70103
[Wave of Fire II]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 86400/97200/108000/118800/129600 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20104 70122
[White Flower Garden II]
[Nature] Condenses the surrounding chill to cause a flower of ice to bloom.
: Deals 296000/333000/370000/407000/444000 Water Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20105 70105
[Twinstar Core II]
[Nature] Summons 2 orbiting fire orbs.
: Deals 92800/104400/116000/127600/139200 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20106 70106
[Wave of Silence II]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 73600/82800/92000/101200/110400 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20107 70123
[Spinning Specter II]
[Arcane] Gather Darkness energy, then unleash it around you.
: Deals 224000/252000/280000/308000/336000 Dark Mag. Damage
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20108 70124
[Maxwell Maxima II]
[Arcane] Concentrates a powerful surge of lightning on the target and detonates it.
: 192000/216000/240000/264000/288000 Lightning Mag. Damage
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20109 70109
[Furious Fusillade II]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 92000/103500/115000/126500/138000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20110 70110
[Quadrilateral Mine II]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 76800/86400/96000/105600/115200 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20111 70111
[Calamitous Cross II]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 96000/108000/120000/132000/144000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20112 70112
[Cosmic Custom II]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 36000/40500/45000/49500/54000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20113 70125
[Declare Sanctuary II]
[Projection] Creates a domain where holy power takes physical form. Become temporarily immune to attacks while within the domain. Power increases based on Space ability.
: Deals 69600/78300/87000/95700/104400 Holy Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing and Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20114 70114
[Holy Sword Descent II]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 152000/171000/190000/209000/228000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] effect Damage +2/4/6/8/10%
20115 70126
[Vantablack II]
[Projection] Summons a hellish domain, warping the surrounding space. Damage increases based on Space ability.
: Deals 74400/83700/93000/102300/111600 Dark Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20116 70116
[Wedged Falling Blossoms II]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 145600/163800/182000/200200/218400 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20117 70117
[Critical Punch II]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 56000/63000/70000/77000/84000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20118 70118
[Rain Brand II]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 43200/48600/54000/59400/64800 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20201 70221
[Tide Origin III]
[Nature] Gathers the powerful energy of tides to push foes back.
: Deals 304000/342000/380000/418000/456000 Water Phy. Damage
: Cooldown 7.2/6.6/6/5.4/4.8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20202 70202
[Mysterious Spring Water III]
[Nature] Drops swirling water droplets to attack.
: Deals 336000/378000/420000/462000/504000 Water Mag. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20203 70203
[Wave of Fire III]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 172800/194400/216000/237600/259200 Fire Phy. Damage per second
: Cooldown 9.6/8.8/8/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20204 70222
[White Flower Garden III]
[Nature] Condenses the surrounding chill to cause a flower of ice to bloom.
: Deals 592000/666000/740000/814000/888000 Water Phy. Damage
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Target's Phy. Damage Resistance -2/3/5/7.5/10% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20205 70205
[Twinstar Core III]
[Nature] Summons 2 orbiting fire orbs.
: Deals 185600/208800/232000/255200/278400 Fire Mag. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20206 70206
[Wave of Silence III]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 147200/165600/184000/202400/220800 Water Phy. Damage per second
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20207 70223
[Spinning Specter III]
[Arcane] Gather Darkness energy, then unleash it around you.
: Deals 448000/504000/560000/616000/672000 Dark Mag. Damage
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20208 70224
[Maxwell Maxima III]
[Arcane] Concentrates a powerful surge of lightning on the target and detonates it.
: 384000/432000/480000/528000/576000 Lightning Mag. Damage
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20209 70209
[Furious Fusillade III]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 184000/207000/230000/253000/276000 Lightning Mag. Damage per magick circle
: Cooldown 12/11/10/9/8s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20210 70210
[Quadrilateral Mine III]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 153600/172800/192000/211200/230400 Dark Mag. Damage per Magick Circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20211 70211
[Calamitous Cross III]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 192000/216000/240000/264000/288000 Mag. Damage per explosion
: Cooldown 8.4/7.7/7/6.3/5.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20212 70212
[Cosmic Custom III]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 72000/81000/90000/99000/108000 Mag. Damage per explosion
: Cooldown 14.4/13.2/12/10.8/9.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20213 70225
[Declare Sanctuary III]
[Projection] Creates a domain where holy power takes physical form. Become temporarily immune to attacks while within the domain. Power increases based on Space ability.
: Deals 139200/156600/174000/191400/208800 Holy Phy. Damage per round
: Cooldown 14.4/13.2/12/10.8/9.6s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing and Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20214 70214
[Holy Sword Descent III]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 304000/342000/380000/418000/456000 Holy Phy. Damage per round
: Cooldown 8.4/7.7/7/6.3/5.6s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20215 70226
[Vantablack III]
[Projection] Summons a hellish domain, warping the surrounding space. Damage increases based on Space ability.
: Deals 148800/167400/186000/204600/223200 Dark Phy. Damage per second
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20216 70216
[Wedged Falling Blossoms III]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 291200/327600/364000/400400/436800 Phy. Damage per Point
: Cooldown 10.8/9.9/9/8.1/7.2s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies VoidC/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20217 70217
[Critical Punch III]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 112000/126000/140000/154000/168000 Phy. Damage per hit
: Cooldown 9.6/8.8/8/7.2/6.4s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20218 70218
[Rain Brand III]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 86400/97200/108000/118800/129600 Dark Phy. Damage per card
: Cooldown 16.8/15.4/14/12.6/11.2s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20301 70321
[Tide Origin V]
[Nature] Gathers the powerful energy of tides to push foes back.
: Deals 364800/410400/456000/501600/547200 Water Phy. Damage
: Cooldown 6.4/5.9/5.4/4.8/4.3s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20302 70302
[Mysterious Spring Water V]
[Nature] Drops swirling water droplets to attack.
: Deals 403200/453600/504000/554400/604800 Water Mag. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20303 70303
[Wave of Fire V]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 207360/233280/259200/285120/311040 Fire Phy. Damage per second
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20304 70322
[White Flower Garden V]
[Nature] Condenses the surrounding chill to cause a flower of ice to bloom.
: Deals 710400/799200/888000/976800/1065600 Water Phy. Damage
: Cooldown 11.5/10.5/9.6/8.6/7.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Target's Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20305 70305
[Twinstar Core V]
[Nature] Summons 2 orbiting fire orbs.
: Deals 222720/250560/278400/306240/334080 Fire Mag. Damage per second
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20306 70306
[Wave of Silence V]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 176640/198720/220800/242880/264960 Water Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20307 70323
[Spinning Specter V]
[Arcane] Gather Darkness energy, then unleash it around you.
: Deals 537600/604800/672000/739200/806400 Dark Mag. Damage
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20308 70324
[Maxwell Maxima V]
[Arcane] Concentrates a powerful surge of lightning on the target and detonates it.
: 460800/518400/576000/633600/691200 Lightning Mag. Damage
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20309 70309
[Furious Fusillade V]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 220800/248400/276000/303600/331200 Lightning Mag. Damage per magick circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20310 70310
[Quadrilateral Mine V]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 184320/207360/230400/253440/276480 Dark Mag. Damage per Magick Circle
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20311 70311
[Calamitous Cross V]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 230400/259200/288000/316800/345600 Mag. Damage per explosion
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20312 70312
[Cosmic Custom V]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 86400/97200/108000/118800/129600 Mag. Damage per explosion
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20313 70325
[Declare Sanctuary V]
[Projection] Creates a domain where holy power takes physical form. Become temporarily immune to attacks while within the domain. Power increases based on Space ability.
: Deals 167040/187920/208800/229680/250560 Holy Phy. Damage per round
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing and Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20314 70314
[Holy Sword Descent V]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 364800/410400/456000/501600/547200 Holy Phy. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing, applies Torch C/B/A/S/SS
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20315 70326
[Vantablack V]
[Projection] Summons a hellish domain, warping the surrounding space. Damage increases based on Space ability.
: Deals 178560/200880/223200/245520/267840 Dark Phy. Damage per second
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20316 70316
[Wedged Falling Blossoms V]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 349440/393120/436800/480480/524160 Phy. Damage per Point
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies VoidC/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20317 70317
[Critical Punch V]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 134400/151200/168000/184800/201600 Phy. Damage per hit
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20318 70318
[Rain Brand V]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 103680/116640/129600/142560/155520 Dark Phy. Damage per card
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20401 70421
[Tide Origin X]
[Nature] Gathers the powerful energy of tides to push foes back.
: Deals 456000/513000/570000/627000/684000 Water Phy. Damage
: Cooldown 6.4/5.9/5.4/4.8/4.3s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20402 70402
[Mysterious Spring Water X]
[Nature] Drops swirling water droplets to attack.
: Deals 504000/567000/630000/693000/756000 Water Mag. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% Additional Damage
: Applies Humidity C/B/A/S/SS to hit targets Humidity C/B/A/S/SS: Removes target's Blazing and Torch effects Target's Water/Lightning Resistance -10/12/15/18/20%, Fire Resistance +10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20403 70403
[Wave of Fire X]
[Nature] Unleashes a wave of fire that burns enemies.
: Deals 259200/291600/324000/356400/388800 Fire Phy. Damage per second
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies C/B/A/S/SS Blazing to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20404 70422
[White Flower Garden X]
[Nature] Condenses the surrounding chill to cause a flower of ice to bloom.
: Deals 888000/999000/1110000/1221000/1332000 Water Phy. Damage
: Cooldown 11.5/10.5/9.6/8.6/7.6s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Target's Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS.
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20405 70405
[Twinstar Core X]
[Nature] Summons 2 orbiting fire orbs.
: Deals 278400/313200/348000/382800/417600 Fire Mag. Damage per second
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional damage
: Applies Blazing C/B/A/S/SS to hit targets BlazingC/B/A/S/SS: Removes target's Chill and Frostburst effects Target's Phy./Mag. Damage Resistance -5/6/7.5/9/10%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20406 70406
[Wave of Silence X]
[Nature] Unleashes a powerful frost storm to attack the surrounding area.
: Deals 220800/248400/276000/303600/331200 Water Phy. Damage per second
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 10/20/30/40/50% chance to trigger an additional attack dealing 30/50/70/85/100% additional Damage
: Applies Chill C/B/A/S/SS to hit targets Chill C/B/A/S/SS: Targets Phy. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Frostburst C/B/A/S/SS
: After casting, [Nature] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20407 70423
[Spinning Specter X]
[Arcane] Gather Darkness energy, then unleash it around you.
: Deals 672000/756000/840000/924000/1008000 Dark Mag. Damage
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20408 70424
[Maxwell Maxima X]
[Arcane] Concentrates a powerful surge of lightning on the target and detonates it.
: 576000/648000/720000/792000/864000 Lightning Mag. Damage
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20409 70409
[Furious Fusillade X]
[Arcane] Slowly targets the enemy with three lasers. After a short delay, each location is bombarded with arcane magick for 1 second.
: 276000/310500/345000/379500/414000 Lightning Mag. Damage per magick circle
: Cooldown 10.8/9.9/9/8.1/7.2s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Electrocution C/B/A/S/SS to hit targets Electrocution C/B/A/S/SS: Target's Mag. Damage Resistance -10/12/15/18/20% If the target is affected by Humidity, applies Lightning Strike C/B/A/S/SS.
: After casting, [Nature] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20410 70410
[Quadrilateral Mine X]
[Arcane] Summons four square-shaped magick circles in front of you. Each magick circle explodes after a short delay, dealing damage.
: Deals 230400/259200/288000/316800/345600 Dark Mag. Damage per Magick Circle
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Arcane] Effect Damage +2/4/6/8/10%
20411 70411
[Calamitous Cross X]
[Arcane] Summons cross-shaped magick circles in two intersecting waves. Each magick circle explodes after a short delay, dealing damage.
: Deals 288000/324000/360000/396000/432000 Mag. Damage per explosion
: Cooldown 7.5/6.9/6.3/5.6/5s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20412 70412
[Cosmic Custom X]
[Arcane] Condenses energy at five locations in front of you. Each location triggers three consecutive magick explosions.
: Deals 108000/121500/135000/148500/162000 Mag. Damage per explosion
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Cast Area 70/85/100/150/200%
: 5/20/35/50/65% chance to halve the Cooldown
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, [Arcane] and [Projection] Effect Damage +1.6/3.2/4.8/6.4/8%
20413 70425
[Declare Sanctuary X]
[Projection] Creates a domain where holy power takes physical form. Become temporarily immune to attacks while within the domain. Power increases based on Space ability.
: Deals 208800/234900/261000/287100/313200 Holy Phy. Damage per round
: Cooldown 12.9/11.8/10.8/9.7/8.6s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing and Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%
20414 70414
[Holy Sword Descent X]
[Projection] Summons a massive holy sword above a nearby target. After a brief delay, it crashes down, dealing wide-area damage around the target.
: Deals 456000/513000/570000/627000/684000 Holy Phy. Damage per round
: Cooldown 7.5/6.9/6.3/5.6/5s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Brilliance C/B/A/S/SS to hit targets Brilliance C/B/A/S/SS: Removes the target's Shade effect Holy Resistance -10/12/15/18/20%, Elemental Resistance -5/6/7.5/9/10%, If the target is affected by Blazing, applies Torch C/B/A/S/SS Effect is applied
: After casting, [Projection] Effect Damage +2/4/6/8/10%.
20415 70426
[Vantablack X]
[Projection] Summons a hellish domain, warping the surrounding space. Damage increases based on Space ability.
: Deals 223200/251100/279000/306900/334800 Dark Phy. Damage per second
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +5/10/15/20/25%
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets Shade C/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
20416 70416
[Wedged Falling Blossoms X]
[Projection] Summons multiple stakes directly in front of you. After a brief moment, they slam down forcefully, attacking enemies in a straight line.
: 436800/491400/546000/600600/655200 Phy. Damage per Point
: Cooldown 9.7/8.9/8.1/7.2/6.4s
: Damage +25% to enemies at a distance of 8/6/4/2/0.1 meters or more from you
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies VoidC/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20417 70417
[Critical Punch X]
[Projection] Summons a giant fist behind a nearby target. It strikes 3 times, attacking the area around the target.
: Deals 168000/189000/210000/231000/252000 Phy. Damage per hit
: Cooldown 8.6/7.9/7.2/6.4/5.7s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Void C/B/A/S/SS to hit targets Void C/B/A/S/SS: Target's Holy/Dark Resistance -10/12/15/18/20%
: After casting, all Resonance Effect Damage +1.5/3/4.5/6/7.5%
20418 70418
[Rain Brand X]
[Projection] Marks a nearby target with a clover-shaped sigil. After a short delay, 18 cards rain down like a storm, dealing damage.
: Deals 129600/145800/162000/178200/194400 Dark Phy. Damage per card
: Cooldown 15.1/13.8/12.6/11.3/10s
: Damage +25% to enemies at a distance of 2/4/6/8/10 meters
: 5/10/20/30/40% chance to reset Cooldown immediately
: Applies Shade C/B/A/S/SS to hit targets ShadeC/B/A/S/SS: Removes target's Brilliance and Torch effects Target's Dark Resistance -20/24/30/36/40%, Elemental Resistance +10/12/15/18/20%
: After casting, [Projection] and [Arcane] Effect Damage +1.6/3.2/4.8/6.4/8%
PrimaryKey SkillId Effect
30031 70031
[Shadowcleaver I]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Bronze III (C/B/A/S/SS) 266,000 / 292,600 / 319,200 / 345,800 / 372,400 Mag. Damage. Cooldown: 8.4s.
Bronze II (C/B/A/S/SS) 372,400 / 412,300 / 452,200 / 492,100 / 532,000 Mag. Damage. Cooldown: 8.4s.
Bronze I (C/B/A/S/SS) 532,000 / 598,500 / 665,000 / 731,500 / 798,000 Mag. Damage. Cooldown: 8.4s.
30032 70032
[Broadwave I]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Bronze III (C/B/A/S/SS) 300,000 / 330,000 / 360,000 / 390,000 / 420,000 Phy. Damage. Cooldown: 10.8s.
Bronze II (C/B/A/S/SS) 420,000 / 465,000 / 510,000 / 555,000 / 600,000 Phy. Damage. Cooldown: 10.8s.
Bronze I (C/B/A/S/SS) 600,000 / 675,000 / 750,000 / 825,000 / 900,000 Phy. Damage. Cooldown: 10.8s.
30033 70033
[Greenward I]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Bronze III (C/B/A/S/SS) 400,000 / 440,000 / 480,000 / 520,000 / 560,000 Mag. Damage. Cooldown: 14.4s.
Bronze II (C/B/A/S/SS) 560,000 / 620,000 / 680,000 / 740,000 / 800,000 Mag. Damage. Cooldown: 14.4s.
Bronze I (C/B/A/S/SS) 800,000 / 900,000 / 1,000,000 / 1,100,000 / 1,200,000 Mag. Damage. Cooldown: 14.4s.
30034 70034
[Sandroll I]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Bronze III (C/B/A/S/SS) 200,000 / 220,000 / 240,000 / 260,000 / 280,000 Phy. Damage/s. Cooldown: 9.6s.
Bronze II (C/B/A/S/SS) 280,000 / 310,000 / 340,000 / 370,000 / 400,000 Phy. Damage/s. Cooldown: 9.6s.
Bronze I (C/B/A/S/SS) 400,000 / 450,000 / 500,000 / 550,000 / 600,000 Phy. Damage/s. Cooldown: 9.6s.
30035 70035
[Thunderforge I]
Gathers lightning and unleashes it within the area.
▶ Expand
Bronze III (C/B/A/S/SS) 432,000 / 475,200 / 518,400 / 561,600 / 604,800 Mag. Damage. Cooldown: 15.6s.
Bronze II (C/B/A/S/SS) 604,800 / 669,600 / 734,400 / 799,200 / 864,000 Mag. Damage. Cooldown: 15.6s.
Bronze I (C/B/A/S/SS) 864,000 / 972,000 / 1,080,000 / 1,188,000 / 1,296,000 Mag. Damage. Cooldown: 15.6s.
30036 70036
[Frostcarver I]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Bronze III (C/B/A/S/SS) 372,000 / 409,200 / 446,400 / 483,600 / 520,800 Phy. Damage. Cooldown: 12s.
Bronze II (C/B/A/S/SS) 520,800 / 576,600 / 632,400 / 688,200 / 744,000 Phy. Damage. Cooldown: 12s.
Bronze I (C/B/A/S/SS) 744,000 / 837,000 / 930,000 / 1,023,000 / 1,116,000 Phy. Damage. Cooldown: 12s.
30131 70131
[Shadowcleaver II]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Silver III (C/B/A/S/SS) 798,000 / 877,800 / 957,600 / 1,037,400 / 1,117,200 Mag. Damage. Cooldown: 7.7s.
Silver II (C/B/A/S/SS) 1,117,200 / 1,236,900 / 1,356,600 / 1,476,300 / 1,596,000 Mag. Damage. Cooldown: 7.7s.
Silver I (C/B/A/S/SS) 1,596,000 / 1,795,500 / 1,995,000 / 2,194,500 / 2,394,000 Mag. Damage. Cooldown: 7.7s.
30132 70132
[Broadwave II]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Silver III (C/B/A/S/SS) 900,000 / 990,000 / 1,080,000 / 1,170,000 / 1,260,000 Phy. Damage. Cooldown: 9.9s.
Silver II (C/B/A/S/SS) 1,260,000 / 1,395,000 / 1,530,000 / 1,665,000 / 1,800,000 Phy. Damage. Cooldown: 9.9s.
Silver I (C/B/A/S/SS) 1,800,000 / 2,025,000 / 2,250,000 / 2,475,000 / 2,700,000 Phy. Damage. Cooldown: 9.9s.
30133 70133
[Greenward II]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Silver III (C/B/A/S/SS) 1,200,000 / 1,320,000 / 1,440,000 / 1,560,000 / 1,680,000 Mag. Damage. Cooldown: 13.2s.
Silver II (C/B/A/S/SS) 1,680,000 / 1,860,000 / 2,040,000 / 2,220,000 / 2,400,000 Mag. Damage. Cooldown: 13.2s.
Silver I (C/B/A/S/SS) 2,400,000 / 2,700,000 / 3,000,000 / 3,300,000 / 3,600,000 Mag. Damage. Cooldown: 13.2s.
30134 70134
[Sandroll II]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Silver III (C/B/A/S/SS) 600,000 / 660,000 / 720,000 / 780,000 / 840,000 Phy. Damage/s. Cooldown: 8.8s.
Silver II (C/B/A/S/SS) 840,000 / 930,000 / 1,020,000 / 1,110,000 / 1,200,000 Phy. Damage/s. Cooldown: 8.8s.
Silver I (C/B/A/S/SS) 1,200,000 / 1,350,000 / 1,500,000 / 1,650,000 / 1,800,000 Phy. Damage/s. Cooldown: 8.8s.
30135 70135
[Thunderforge II]
Gathers lightning and unleashes it within the area.
▶ Expand
Silver III (C/B/A/S/SS) 1,296,000 / 1,425,600 / 1,555,200 / 1,684,800 / 1,814,400 Mag. Damage. Cooldown: 14.3s.
Silver II (C/B/A/S/SS) 1,814,400 / 2,008,800 / 2,203,200 / 2,397,600 / 2,592,000 Mag. Damage. Cooldown: 14.3s.
Silver I (C/B/A/S/SS) 2,592,000 / 2,916,000 / 3,240,000 / 3,564,000 / 3,888,000 Mag. Damage. Cooldown: 14.3s.
30136 70136
[Frostcarver II]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Silver III (C/B/A/S/SS) 1,116,000 / 1,227,600 / 1,339,200 / 1,450,800 / 1,562,400 Phy. Damage. Cooldown: 11s.
Silver II (C/B/A/S/SS) 1,562,400 / 1,729,800 / 1,897,200 / 2,064,600 / 2,232,000 Phy. Damage. Cooldown: 11s.
Silver I (C/B/A/S/SS) 2,232,000 / 2,511,000 / 2,790,000 / 3,069,000 / 3,348,000 Phy. Damage. Cooldown: 11s.
30231 70231
[Shadowcleaver III]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Gold III (C/B/A/S/SS) 2,537,640 / 2,681,280 / 2,824,920 / 2,968,560 / 2,992,500 Mag. Damage. Cooldown: 7s.
Gold II (C/B/A/S/SS) 3,172,050 / 3,351,600 / 3,531,150 / 3,710,700 / 3,746,610 Mag. Damage. Cooldown: 7s.
Gold I (C/B/A/S/SS) 3,986,010 / 4,225,410 / 4,464,810 / 4,704,210 / 4,788,000 Mag. Damage. Cooldown: 7s.
30232 70232
[Broadwave III]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Gold III (C/B/A/S/SS) 2,862,000 / 3,024,000 / 3,186,000 / 3,348,000 / 3,375,000 Phy. Damage. Cooldown: 9s.
Gold II (C/B/A/S/SS) 3,577,500 / 3,780,000 / 3,982,500 / 4,185,000 / 4,225,500 Phy. Damage. Cooldown: 9s.
Gold I (C/B/A/S/SS) 4,495,500 / 4,765,500 / 5,035,500 / 5,305,500 / 5,400,000 Phy. Damage. Cooldown: 9s.
30233 70233
[Greenward III]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Gold III (C/B/A/S/SS) 3,816,000 / 4,032,000 / 4,248,000 / 4,464,000 / 4,500,000 Mag. Damage. Cooldown: 12s.
Gold II (C/B/A/S/SS) 4,770,000 / 5,040,000 / 5,310,000 / 5,580,000 / 5,634,000 Mag. Damage. Cooldown: 12s.
Gold I (C/B/A/S/SS) 5,994,000 / 6,354,000 / 6,714,000 / 7,074,000 / 7,200,000 Mag. Damage. Cooldown: 12s.
30234 70234
[Sandroll III]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Gold III (C/B/A/S/SS) 1,908,000 / 2,016,000 / 2,124,000 / 2,232,000 / 2,250,000 Phy. Damage/s. Cooldown: 8s.
Gold II (C/B/A/S/SS) 2,385,000 / 2,520,000 / 2,655,000 / 2,790,000 / 2,817,000 Phy. Damage/s. Cooldown: 8s.
Gold I (C/B/A/S/SS) 2,997,000 / 3,177,000 / 3,357,000 / 3,537,000 / 3,600,000 Phy. Damage/s. Cooldown: 8s.
30235 70235
[Thunderforge III]
Gathers lightning and unleashes it within the area.
▶ Expand
Gold III (C/B/A/S/SS) 4,121,280 / 4,354,560 / 4,587,840 / 4,821,120 / 4,860,000 Mag. Damage. Cooldown: 13s.
Gold II (C/B/A/S/SS) 5,151,600 / 5,443,200 / 5,734,800 / 6,026,400 / 6,084,720 Mag. Damage. Cooldown: 13s.
Gold I (C/B/A/S/SS) 6,473,520 / 6,862,320 / 7,251,120 / 7,639,920 / 7,776,000 Mag. Damage. Cooldown: 13s.
30236 70236
[Frostcarver III]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Gold III (C/B/A/S/SS) 3,548,880 / 3,749,760 / 3,950,640 / 4,151,520 / 4,185,000 Phy. Damage. Cooldown: 10s.
Gold II (C/B/A/S/SS) 4,436,100 / 4,687,200 / 4,938,300 / 5,189,400 / 5,239,620 Phy. Damage. Cooldown: 10s.
Gold I (C/B/A/S/SS) 5,574,420 / 5,909,220 / 6,244,020 / 6,578,820 / 6,696,000 Phy. Damage. Cooldown: 10s.
30331 70331
[Shadowcleaver IV]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Platinum III (C/B/A/S/SS) 5,075,280 / 5,362,560 / 5,649,840 / 5,937,120 / 5,985,000 Mag. Damage. Cooldown: 6.3s.
Platinum II (C/B/A/S/SS) 6,344,100 / 6,703,200 / 7,062,300 / 7,421,400 / 7,493,220 Mag. Damage. Cooldown: 6.3s.
Platinum I (C/B/A/S/SS) 7,972,020 / 8,450,820 / 8,929,620 / 9,408,420 / 9,576,000 Mag. Damage. Cooldown: 6.3s.
30332 70332
[Broadwave IV]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Platinum III (C/B/A/S/SS) 5,724,000 / 6,048,000 / 6,372,000 / 6,696,000 / 6,750,000 Phy. Damage. Cooldown: 8.1s.
Platinum II (C/B/A/S/SS) 7,155,000 / 7,560,000 / 7,965,000 / 8,370,000 / 8,451,000 Phy. Damage. Cooldown: 8.1s.
Platinum I (C/B/A/S/SS) 8,991,000 / 9,531,000 / 10,071,000 / 10,611,000 / 10,800,000 Phy. Damage. Cooldown: 8.1s.
30333 70333
[Greenward IV]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Platinum III (C/B/A/S/SS) 7,632,000 / 8,064,000 / 8,496,000 / 8,928,000 / 9,000,000 Mag. Damage. Cooldown: 10.8s.
Platinum II (C/B/A/S/SS) 9,540,000 / 10,080,000 / 10,620,000 / 11,160,000 / 11,268,000 Mag. Damage. Cooldown: 10.8s.
Platinum I (C/B/A/S/SS) 11,988,000 / 12,708,000 / 13,428,000 / 14,148,000 / 14,400,000 Mag. Damage. Cooldown: 10.8s.
30334 70334
[Sandroll IV]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Platinum III (C/B/A/S/SS) 3,816,000 / 4,032,000 / 4,248,000 / 4,464,000 / 4,500,000 Phy. Damage/s. Cooldown: 7.2s.
Platinum II (C/B/A/S/SS) 4,770,000 / 5,040,000 / 5,310,000 / 5,580,000 / 5,634,000 Phy. Damage/s. Cooldown: 7.2s.
Platinum I (C/B/A/S/SS) 5,994,000 / 6,354,000 / 6,714,000 / 7,074,000 / 7,200,000 Phy. Damage/s. Cooldown: 7.2s.
30335 70335
[Thunderforge IV]
Gathers lightning and unleashes it within the area.
▶ Expand
Platinum III (C/B/A/S/SS) 8,242,560 / 8,709,120 / 9,175,680 / 9,642,240 / 9,720,000 Mag. Damage. Cooldown: 11.7s.
Platinum II (C/B/A/S/SS) 10,303,200 / 10,886,400 / 11,469,600 / 12,052,800 / 12,169,440 Mag. Damage. Cooldown: 11.7s.
Platinum I (C/B/A/S/SS) 12,947,040 / 13,724,640 / 14,502,240 / 15,279,840 / 15,552,000 Mag. Damage. Cooldown: 11.7s.
30336 70336
[Frostcarver IV]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Platinum III (C/B/A/S/SS) 7,097,760 / 7,499,520 / 7,901,280 / 8,303,040 / 8,370,000 Phy. Damage. Cooldown: 9s.
Platinum II (C/B/A/S/SS) 8,872,200 / 9,374,400 / 9,876,600 / 10,378,800 / 10,479,240 Phy. Damage. Cooldown: 9s.
Platinum I (C/B/A/S/SS) 11,148,840 / 11,818,440 / 12,488,040 / 13,157,640 / 13,392,000 Phy. Damage. Cooldown: 9s.
30431 70431
[Shadowcleaver V]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Diamond III (C/B/A/S/SS) 9,576,000 / 9,959,040 / 10,342,080 / 10,725,120 / 11,108,160 Mag. Damage. Cooldown: 5.6s.
Diamond II (C/B/A/S/SS) 11,108,160 / 11,491,200 / 11,874,240 / 12,257,280 / 12,640,320 Mag. Damage. Cooldown: 5.6s.
Diamond I (C/B/A/S/SS) 12,640,320 / 13,023,360 / 13,406,400 / 14,172,480 / 14,364,000 Mag. Damage. Cooldown: 5.6s.
30432 70432
[Broadwave V]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Diamond III (C/B/A/S/SS) 10,800,000 / 11,232,000 / 11,664,000 / 12,096,000 / 12,528,000 Phy. Damage. Cooldown: 7.2s.
Diamond II (C/B/A/S/SS) 12,528,000 / 12,960,000 / 13,392,000 / 13,824,000 / 14,256,000 Phy. Damage. Cooldown: 7.2s.
Diamond I (C/B/A/S/SS) 14,256,000 / 14,688,000 / 15,120,000 / 15,984,000 / 16,200,000 Phy. Damage. Cooldown: 7.2s.
30433 70433
[Greenward V]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Diamond III (C/B/A/S/SS) 14,400,000 / 14,976,000 / 15,552,000 / 16,128,000 / 16,704,000 Mag. Damage. Cooldown: 9.6s.
Diamond II (C/B/A/S/SS) 16,704,000 / 17,280,000 / 17,856,000 / 18,432,000 / 19,008,000 Mag. Damage. Cooldown: 9.6s.
Diamond I (C/B/A/S/SS) 19,008,000 / 19,584,000 / 20,160,000 / 21,312,000 / 21,600,000 Mag. Damage. Cooldown: 9.6s.
30434 70434
[Sandroll V]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Diamond III (C/B/A/S/SS) 7,200,000 / 7,488,000 / 7,776,000 / 8,064,000 / 8,352,000 Phy. Damage/s. Cooldown: 6.4s.
Diamond II (C/B/A/S/SS) 8,352,000 / 8,640,000 / 8,928,000 / 9,216,000 / 9,504,000 Phy. Damage/s. Cooldown: 6.4s.
Diamond I (C/B/A/S/SS) 9,504,000 / 9,792,000 / 10,080,000 / 10,656,000 / 10,800,000 Phy. Damage/s. Cooldown: 6.4s.
30435 70435
[Thunderforge V]
Gathers lightning and unleashes it within the area.
▶ Expand
Diamond III (C/B/A/S/SS) 15,552,000 / 16,174,080 / 16,796,160 / 17,418,240 / 18,040,320 Mag. Damage. Cooldown: 10.4s.
Diamond II (C/B/A/S/SS) 18,040,320 / 18,662,400 / 19,284,480 / 19,906,560 / 20,528,640 Mag. Damage. Cooldown: 10.4s.
Diamond I (C/B/A/S/SS) 20,528,640 / 21,150,720 / 21,772,800 / 23,016,960 / 23,328,000 Mag. Damage. Cooldown: 10.4s.
30436 70436
[Frostcarver V]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Diamond III (C/B/A/S/SS) 13,392,000 / 13,927,680 / 14,463,360 / 14,999,040 / 15,534,720 Phy. Damage. Cooldown: 8s.
Diamond II (C/B/A/S/SS) 15,534,720 / 16,070,400 / 16,606,080 / 17,141,760 / 17,677,440 Phy. Damage. Cooldown: 8s.
Diamond I (C/B/A/S/SS) 17,677,440 / 18,213,120 / 18,748,800 / 19,820,160 / 20,088,000 Phy. Damage. Cooldown: 8s.
30531 70531
[Shadowcleaver X]
Opens a Rift of dark energy in a frontal attack.
▶ Expand
Sidereal (C/B/A/S/SS) 14,364,000 / 15,082,200 / 15,800,400 / 16,518,600 / 17,236,800 Mag. Damage. Cooldown: 5.6s.
30532 70532
[Broadwave X]
Sends a wide tide forward, inflicting Damage.
▶ Expand
Sidereal (C/B/A/S/SS) 16,200,000 / 17,010,000 / 17,820,000 / 18,630,000 / 19,440,000 Phy. Damage. Cooldown: 7.2s.
30533 70533
[Greenward X]
Cultivates the land to invigorate the Tree's HP. Reduces the target's Damage and heals you at the same time.
▶ Expand
Sidereal (C/B/A/S/SS) 21,600,000 / 22,680,000 / 23,760,000 / 24,840,000 / 25,920,000 Mag. Damage. Cooldown: 9.6s.
30534 70534
[Sandroll X]
Rolls up hot, dry sand and pushes it toward the target.
▶ Expand
Sidereal (C/B/A/S/SS) 10,800,000 / 11,340,000 / 11,880,000 / 12,420,000 / 12,960,000 Phy. Damage/s. Cooldown: 6.4s.
30535 70535
[Thunderforge X]
Gathers lightning and unleashes it within the area.
▶ Expand
Sidereal (C/B/A/S/SS) 23,328,000 / 24,494,400 / 25,660,800 / 26,827,200 / 27,993,600 Mag. Damage. Cooldown: 10.4s.
30536 70536
[Frostcarver X]
Summons a bird imbued with frost energy to hunt foes.
▶ Expand
Sidereal (C/B/A/S/SS) 20,088,000 / 21,092,400 / 22,096,800 / 23,101,200 / 24,105,600 Phy. Damage. Cooldown: 8s.